Gender Studies/Queer Reading Group Event/Screening in April

Dear all – it’s been a while, but pleased to announce a forthcoming free event and screening in collaboration with the University of Stirling’s Queer Reading Group, and Creative Stirling on the 24 April 2024 4pm -7pm, @ Creative Stirling, King Street in Stirling City Centre.

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Queer Appropriations Eflyer 2024

Queer Appropriations: The Ethics of Queer Use as Re-Use

As part of the University of Stirling’s Queer Reading Group and in collaboration with Creative Stirling, this special event focuses on recent discussions and debates concerning Queer Appropriation, Cultural Borrowing and Re-Use as a methodology and survival strategy for LGBTQ+ subjects. Sara Ahmed’s recent text What’s The Use: On the Uses of Use (2018) considers ‘queer use as reuse’ (198) this concept will frame this event which involves a special free screening of Daisy Asquith’s found-footage, experimental, poetic montage documentary film Queerama (2017) which charts the historical representation of LGBTQ+ folk on film and TV in the UK.

This screening will be preceded by two short presentations from Darren Elliott-Smith on recent investigations into ethical uses of queer appropriation by LGBTQ+ Youtube communities (see the recent HBomberguy expose on Youtube and Plagiarism for an insight on this) and River Seager on Queer Fandom, and followed by a discussion of Ahmed’s work on ‘Queer Use’ (2018).

Book free place via Eventbrite: https://www.eventbrite.co.uk/e/queer-appropriations-the-ethics-of-queer-use-of-re-use-tickets-861526578187?aff=oddtdtcreator 

And if you cannot join in person then we will be also streaming the first part of the event live on Teams here:

Microsoft Teams meeting
Join on your computer, mobile app or room device
Meeting ID: 362 645 992 671
Passcode: 4GNjCU
Or call in (audio only)
+44 131 460 4091,,951612790#   United Kingdom, Edinburgh
Phone Conference ID: 951 612 790#
With Best wishes,
Darren

Celluloid Chills – A Short Course in Horror

Dear all – welcome back to a new year and a new semester!

We’re getting back to face to face reality this year, and we’re delighted to announce that we’re running a short course in Horror with Creative Stirling/Made in Stirling that will be of interest to those who are fans of the genre, and of studying Horror from a Gender Studies or LGBTQ+ perspective. See below for details and please get in touch with me at Darren.elliott-smith@stir.ac.uk if you’d like further details.

Celluloid Chills: A Short Course in Horror (October-November) 

£35.00 per person. 

Join us at 44 King Street for this new four-week evening film course across October and November. Led by Dr. Darren Elliott-Smith (Programme Director of Gender Studies at the University of Stirling), this short taster course takes the form of clip-led discussion of significant directors, key films, analysis of hair-raising film techniques and will provide an introduction to the study of film language and style.

The course will be conducted in a sociable, relaxed and informal setting and includes reading materials, example clips and discussion-led learning with no previous Film or Media Studies knowledge needed. Anyone who is interested in horror cinema is welcome to attend.

Films being screened are Suspiria, The Innocents, Daughters of Darkness, and Possession.

Course and screening dates are as follows:Weds 12th October (workshop) + Fri 14th October (Suspiria screening)Weds 19th October (workshop) + Fri 21st October (The Innocents screening)Weds 26th October (workshop) + Fri 28th October (Daughters of Darkness screening)Weds 2nd November (workshop) + Fri 4th November (Possession screening)

Workshops will last from 6-7:30pm and screenings will start at 7pm.

This course is for anyone aged 18+. Tickets cost £35 and will give you access to all four-weeks of the course and all four screenings.

Booking here:

 

Gender Studies Film Club and Creative Stirling event !

Dear all – long time, long time… but we’re happy to be back in some form and relatively geared up for the return of semester 2021.

In the meantime – a date you all may want to keep free in your diaries, we are delighted to have been asked to connect up our Film Club screenings and our Gender Research Group work to Creative Stirling’s new season of film screenings across the coming year. First up we have a connection to the double bill of screening celebrating Queer Icon Marlene Dietrich:

We’re thrilled to announce film screenings happening this Semester in collaboration with the Communications, Media and Culture department at the University of Stirling. Across two weeks, we’ll be showcasing the work of queer and feminist screen icon Marlene Dietrich by screening two films she made with frequent collaborator Josef Von Sternberg – Morocco and Dishonoured.

MOROCCO | 1930 | dir. Josef Von Sternberg | 90 mins | December 2nd | 7:30pm 

The Foreign Legion marches into Mogador with booze and women in mind just as singer Amy Jolly (Marlene Dietrich) arrives from Paris to work at Lo Tinto’s cabaret. That night, insouciant legionnaire Tom Brown (Gary Cooper) catches her inimitably seductive, tuxedo-clad act. Both bruised by their past lives, the two edge cautiously into a no-strings relationship while being pursued by others. But Tom must leave on a perilous mission: is it too late for them?

This screening will feature an introduction discussing Dietrich’s position as a queer icon by Darren Elliott-Smith (Senior Lecturer in Film and Gender & Programme Director of Gender Studies).

DISHONOURED | 1931 | dir. Josef Von Sternberg | 91 mins | December 9th | 7:30pm 

During World War I, the Austrian Secret Service its most seductive agent to spy on the Russians. Her assignment is to expose two suspected infiltrators by flirting with them. Both men become infatuated with her.

This screening will feature an introduction discussing Dietrich’s complicated relationship with director Josef von Sternberg by Sam Warnock (Events Program Assistant at Creative Stirling).

Screenings will take place in 44 King Street’s Event Space and tickets are £6 for each film. You can book your place and find out more information on the films here.

 

Politics and Horror Conference 2021

For those of you unable to attend the Politics and Horror Conference set up by Madelyn Schoonover and/@ the University of Stirling, it was a really engaging conference with some excellent papers – we are looking to get a review of the conference set up soon, but in the meantime – here’s the programme list of contributors and a link to the Keynote Video Essay provided by Dr Darren Elliott-Smith entitled: ‘QueerWolves, and Wolf-Girlz and Were-Bears… Oh My !’

Abstract:

‘Queer-Wolves and Wolf-Girlz and Were-Bears, Oh My!’: Queering the Wolf in New Queer Horror Film and TV.

The horror film’s representation of the ‘Other’ has long been understood to be a symbolic representation of social ills, anxieties and unease. Non-normative sexuality is often chief among these concerns and the threat that queer, gay and lesbian sexualities pose to an ‘assumed heterosexual’ spectator. In my previous research (Queer Horror Film and Television (2016)) I have argued that the study of monstrous homosexuality in the horror film has also revealed the celebratory pleasures offered to queer, gay and lesbian viewers’ oppositional identification with the very same monsters that threaten the norm. Yet, the vast majority of such studies have to first make the leap of reading the symbolic homosexual potential of the films’ monsters; few consider the explicit presentation of gay villains and victims alike. In departing from the analysis of the ‘out’ queer monster as a symbol of heterosexual anxiety and fear, this study moves the discussion forward to focus instead on the anxieties within gay subcultures.

In particular, the emergence of the werewolf figure allows for both a celebration of the shared Otherness felt by marginalised sexualities via ‘hirsute empowerment’ or a ‘furry protest’, but also a complex negotiation of the shame felt in associations with such monstrousness. These range from: the emasculating stigma of the shameful feminine associations felt by the queer male subject, to complex re-configurations of masculine-femininity, menstruation and queer female desire as embodied in the ‘transforming’ werewolf.

This chapter also develops Barbara Creed’s (Phallic Panic! 2005) re-reading of Freud’s ‘Wolf Man’ case from The History of an Infantile Neurosis (1918) whereby she intimates that in ‘werewolf films the male body is rendered feminine and uncanny—animal hair sprouts, flesh changes shape…’. (151–2). It does this in relation to other queer interpretations of the Wolf Man case (Leo Bersani, 1993) and recent Queer Horror film and television works that feature the queer-identified werewolf such as satirical horror film and television titles as: The Curse of the Queerwolf (1987), I Was A Teenage WereBear! (2011), The Wolves of Wall Street (, 2002) and queer oriented Gothic soaps like Teen WolfTrue Blood and The Lair (2007-2009), and via more serious depictions of queer-wolf isolation and longing for companionship in The Wolves of Kromer (2000), Der Samurai (2014), and Good Manners (2017). This chapter will argue that the existence of the werewolf in the Queer Horror sub-genre is one that allows for a paradoxical celebration of repressed homosexuality; and a ludicrous disavowal of problematic gender tropes for the queer spectator.

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For further information contact us at the Gender Studies Research Group blog.

Best wishes,

Darren

 

Gender Studies Film Club for Spring 2021

Forthcoming Events:

Gender Studies Film Club Launch for Spring 2021 Semester!

Living End Gender Studies Film Club E-Flyer

Tuesday 16th February, 7.30pm 

The Living End (18, Gregg Araki 1992) with intro and post-screening discussion.

To celebrate the launch of Queer Studies in Dark Times module this year on the Gender Studies MLitt/MSc Programme we will be screening Gregg Araki’s cult New Queer Cinema film The Living End as the perfect post-Valentine’s anti-romance movie.

Described at the time by critics as ‘the Gay Thelma and Louise’ Araki’s film is imbued with the new-punk-aesthetic of the New Queer Cinema movement, whose nihilistic approach to film was brought on by the unresolved anger and trauma of the AIDS crisis. The film follows Jon (a film critic) and Luke (a hustler) who have both just found out they are HIV positive, and their raucous journey across the States in search of love and coming to terms with their new lives.

The screening will be introduced by Dr Darren Elliott-Smith (Senior Lecturer in Film and Gender) and will be followed by a discussion via Zoom.

 

Sign up to the Facebook Gender Studies Film Club Group to attend: 

https://www.facebook.com/groups/3406432329375227/

 

CFP for Edited Collection for Screen Sex Book Series

CFP – SCREENING SEX: THE SEX SCENE

Deadline for submission of abstracts: Friday 29 January 2021.

Proposals are invited for contributions to an edited collection titled The Sex Scene, the first book to be published as part of Edinburgh University Press’s new “Screening Sex” book series.

Screening Sex: The Sex Scene is intended to serve as a primer for the series. Taking the “sex scene” as a critical starting point for the series, the book will be a critical exploration of the significance of the depiction of sex on screen and in sexual cultures. This volume seeks a range of essays that will collectively consider histories and controversies (screen, legal, censorial, critical), industrial contexts and labour (writing, directing, performing and editing), the mise-en-scène of the sex scene (content, aesthetics, representation) and temporality and approach (in genres, form and style).

We are working with a purposefully wide remit to encourage a diverse collection of essays from a diverse range of writers and are keen to encourage a broad interpretation of “sex scene” – it could apply as much to a specific scene in a film as to a geographical scene or place in time.

PROPOSAL SUBMISSION:

Chapters proposals should be submitted as a 300-400 word abstract to the editors Darren Kerr and Dr Donna Peberdy (screeningsex@gmail.com) by Friday 29 January 2021, using the subject line “The Sex Scene proposal”. Please include a proposed title and author bio (150 words). Acceptance notices will be sent out in February 2021. Completed chapters (5,000-6,000 words) will then be due Friday 3rd December 2021. Please feel free to email with any queries prior to the submission of abstracts.

A NOTE ON THE SCREENING SEX SERIES:

The series’ scope and approach encourages a broad range of critical, contextual and cultural methodologies relating to sex on screen, drawing on cross-disciplinary and inter-disciplinary research as well as encouraging intersectional observations and approaches. There will be a range of critical approaches covered across the series that will often be determined by theme proposed by the author/s. Approaches to queer theory, feminism and psychoanalysis will sit alongside genre studies, cultural studies and the social sciences. Besides analytical considerations of representational strategies, the series will also give space to examine the scope and change seen in industry practice, spanning production techniques, changing modes of exhibition and new strategies of distribution. The central argument throughout the series will be to address the importance of confronting, examining, challenging and re-framing social and cultural perceptions of sex in a meaningful and engaging way. While the series will include consideration of western, canonical, mainstream cinema, key features expected of the series will be to also account for non-western film cultures as well as marginal, alternative, underground, low-budget and independent films from a diverse range of voices, histories and material cultures beyond those that have been historically dominant. We are particularly keen to include previously unexplored/underexplored case studies. For more information, visit the Edinburgh University Press series page, read the proposal guidelines or contact Darren and Donna for more details.

Pride and Pathology Video Essay now online

For those that weren’t able to catch the video essay on the evening of the festival – here’s a direct link to watch it via Vimeo:

Here’s the blurb:

‘Pride and Pathology’: Queer Horror and Mental Anguish

This video essay brings together some of my recent works on zombie/monster theory and queer hauntology to consider how queer horror film depicts queer Otherness and tends to highlight the mental health implications of growing up queer. Zombie and undead narratives (The Cured, 2018, Otto; or, Up With Dead People (2008), Jamie Marks Is Dead (2016) and the BBC Three zombie drama In the Flesh (2013-2015)) showcase the isolation and alienation felt both from within and without certain queer sub-cultures and communities. Furthermore, films like The Nature of Nicholas (2002), and, more recently, Closet Monster (2015),demonstrate the impact of conservative familial repression on queer youth, resulting in the split between self and Other which is often visualised in monstrous form.

I want to suggest that these queer horror texts work to depict queerness as fragile and susceptible to mental anguish – particularly in relation to queer masculinity. The performative elements of these living and undead queer figures present themselves in the corporeal reality of their experience from panic attacks, self-harm, anxiety, ‘passing’ as normative, the use of therapy as a ‘cure’ and the marginalisation of the queer community.

Pride and Pathology: Queer Horror and Mental Anguish – Video Essay for the Out for Blood Film Festival 2020

Pride and Pathology from OutForBlood on Vimeo.

Warning: This video essay contains scenes of violence, references to suicide, rape, self-harm and mental illness and contains some scenes of homophobic and queer-phobic violence.

It also contains scenes of gore, offensive language and sexually explicit moments.

Films included:
Carrie (De Palms, 1976)
Otto, or; Up With Dead People (La Bruce, 2008)
Jamie Marks is Dead (Smith, 2014)
The Nature of Nicholas (Erbach, 2002)
Killer Unicorn (Bolton, 2018)
The Wolves of Kromer (Gould, 1998)
Night of the Living Dead (Romero, 1968)
Gay Zombie (Simon, 2007)
Rift (Rökkur) (Thoroddsen, 2018)
The Quiet Room (Wineman, 2018)
Spiral (Harder, 2019)
It: Chapter Two (Muschietti, 2019)
LA Zombie (LaBruce, 2010)
Good Manners (Rojas and Dutra, 2018)
Hereditary (Aster, 2018)
Starfish (White, 2018)
The Haunting of Hill House (Netflix, 2018)
In the Flesh (BBC Three, 2013-14)
The Cured (Freyne, 2017)
Closet Monster (Dunn, 2015)
American Horror Story: Asylum (FX, 2012-13)

Soundtrack:
‘Atrocities’ by Antony and the Johnsons (2000) taken from the OST of Otto; or Up With Dead People (2008).

This Video Essay has been produced for educational purposes and is a transformative piece of work as conducted under the Fair Use Act, I do not own any of the images/music used herein.

Written and edited by Darren Elliot-Smith 2020.

Queer Fears Halloween Takeover Blog #3: ‘Dark Souls III and Queer Overcoming: Alienation, Isolation, and Failure.’

As part of the Queer Fears Network takeover of the Gender Studies Research Group Blog, we are delighted to present Scott Mackay’s entry considering Queer Identities in Horror Gaming entitled: ‘Dark Souls III and Queer Overcoming: Alienation, Isolation, and Failure.’ (Dr. Darren Elliott-Smith, blog-editor)

‘Dark Souls III and Queer Overcoming: Alienation, Isolation, and Failure’, by Scott Mackay (PhD Candidate, University of Stirling) 

Introduction.

When Laverne Cox called for more trans representation in media in the 2020 documentary Disclosure, she argued this was necessary due to the effects it would have on public perceptions of trans people in a time where representation in filmic media is moving towards a more sympathetic disposition. Her words hold more than just a modicum of truth; her own role in Orange is the New Black presents her with a multitudinously layered identity as complex on the screen as it is off, made possible because she is able to draw from her own experience. As a result, her character Sophia Burset’s emotions are palpable. Cox’s prescription to Hollywood is a call to arms to the wider media world to do better in the hiring and representation of gender non-conforming identities.

It likely wouldn’t ruffle many feathers among the reading community of this blog to suggest that the video gaming industry, despite its progress in recent years, remains still the final frontier. Game development and publishing structures are neither doing enough to include gender non-conforming identities into their creation processes, nor to represent gender non-conforming identities in playable characters. These concerns, and Cox’s too, highlight a very real appetite for representation yet, deeper still, they betray uniquely queer relations to feelings of alienation and isolation. In a brief exploration of how these unique relations manifest themselves in video games we will touch upon two AAA titles: F1 2020 [1], and Dark Souls III [2]; case studies in how to, and how not to, deal with representing queer identities in video games. Both games employ character avatar customisation options, and both represent monoliths of failure in their narratives for wo/men and queer identities.

 

“Micro-aggressive Easter Eggs”: Uniquely Queer Relations to Normative Fears: Character Creators, not Monsters.

 

The feelings of fear that queer individuals experience inhabit the same locations and exhibit similar responses to that of their normative counterparts; isolation feels lonely either way. Where queer fears differ is found in the process of relation. We see this when gender non-conforming individuals are greeted with the character creation segments so common in contemporary video games and their unique experiences and identities often can’t find the space to correlate themselves to the realities of the game. It is clear that F1 2020 isn’t about progressing pro-trans public policy despite the associated championship’s vocal gesturism in its ‘We Race as One’ campaign; it’s about real racing, and real racers wear helmets. The helmet gives the game an excuse for its sparse character creation options. It offers the player as many as 20 head model options meant to vaguely correlate to a mixture of ethnicities and jaw strengths, and a few even seem vaguely effeminate, but Tatianna Calderon remains the only playable woman in the game. What is even more striking is that F1 2020 is the first game in the series to allow the player to create their own team and choose their teammates. Calderon could feasibly be given a championship-winning car in-game and guided to what would be the first world championship won by a woman. Playing the game alone wouldn’t tell the player this though; it doesn’t expect this outcome and neither did its developers. What might be termed ‘Micro-aggressive Easter Eggs’ are found in moments like this in games where a gendered expectation is betrayed. The lack of fanfare for Calderon’s ‘maiden’ championship sums up the developer’s position: even though it is a programmed reality of the game, it likely won’t happen so it isn’t significant enough to address with even a single line of dialogue to commemorate it. When those with queer identities play this game they’re not only reminded that they are the exception, and isolated through the spartan nature of the character creator’s accounting for gender non-conforming identities, but that they’re also alienated from their achievements, through the game’s omission of the uniqueness of the achievement and the weight of the collective failure of those alike that came before it. This is an example of how queer fears operate differently to normative fears relationally; the pace of the grid at the 110 AI difficulty scaling doesn’t make me feel anywhere near as alienated as the inability to exist authentically within the car, even inside a helmet.

It might feel like an unfair comparison to parallel F1 2020 with Dark Souls III, two completely different games from different sides of the industry, but both games make use of a character avatar creator which encourages the player to represent themselves within the game, and so this encouragement is made to feel disingenuous when we are also made to conform our images to their specifications. To be clear, this is a criticism of avatar creators and ‘Micro-aggressive Easter Eggs’ more broadly than in just F1 2020’s; a current fear the writer has is that the spiritual successor to Dark Souls III, Elden Ring, won’t allow them the same subjectivity through their in-game avatar. So, this is an open plea to Hidetaka Miyazaki and FROMSOFTWARE, INC.: Please let me keep putting a beard on character models that also have breasts.

 

Dark Souls III, Trans-Feminist Entanglements and Queer Overcoming.

 

Dark Souls III, and its associated series, are monoliths of failure for hordes of gamers, queer or otherwise, and while its character creator offers two gender options it succeeds in many areas where games like F1 2020 fail: the player can create a character with breasts, and a beard. The gender categories it offers correlate better to AMAB (Assigned Male at Birth) and AFAB (Assigned Female at Birth) in their operation than any imposition of a defined role within the game, or the availability of certain face shapes. The only meaningful change it effects in the game is the gender of the NPC (non-playable character) Anri, who the player character can ‘marry’[3] in the latter stages of the game, but even this can be subverted with a ring that reverses gendered interactions when worn. The character model’s face and body can look as muscular, angular, soft, or blue as the player decides, and all options for both facial and head hair, and scars are completely accessible. This is an example of a more solid approach to depicting gender non-conforming identities in character customisation options and has since been taken up by developers as influential as Nintendo EPD whose Animal Crossing: New Horizons operates through a similar framework opting even to drop the ‘male–female’ labels entirely. In employing approaches like that found in this game, developers allow for a respite from the endless stream of ‘gender-critical’ abuse that gender non-conforming identities receive by allowing space for their identities to exist within the escapist spaces provided by the universes of their games.

How Dark Souls III and F1 2020 deal with wo/men’s and queer failure radically differs; despite Dark Souls III’s notably sparse storytelling within its ludo-narrative, there is space for an embodied overcoming of this failure spurred by the collective failures of those who have tried and failed before the player character to survive the ritual linking of the fire. With an ethos borrowed from Catherine Keller’s ‘Transfeminist Entanglements’, the player’s character can be read as a nexus of intersectional ash regardless of how their avatar actually looks, especially within the character’s own ‘world’. . This narrative, and process, provides the space for them to be read as transgressive bodies visually, compositionally, spiritually, and sexually. The presence in the games of Friede and Anri, Unkindled wo/men, demonstrates that these beings born of ash can and do reflect the pre-existent modalities of gender expression held by the previous owners of their constituent ash; indeed it makes little sense to base their expression in norms associated with reproductive categories when their ‘birth’ process is considered. The Ashen One is composed of a non-binary ashen flesh that appears as it wills it to. It builds upon the collective failure of those whose ash forms its flesh, and when they finally succeed their overcoming is secured through their failure.

Dark Souls III is an example of the greater life a truly great game can take on due to the depth of how its narrative is tied to its ludo-narrative. With few exceptions, the bosses of the game grow more difficult as the game progresses.[8] This is tied to each boss’ physical, magical, or spiritual prowess as referenced within the game’s narrative. This narrative-informed ludo-narrative style can be seen where the player fights sergeants before they fight generals. The Nameless King is both punishing and difficult to kill because, as an ancient god of war and lightning, he should be. It is also likely that a king be protected by his guards, as he is. This congruency between narrative and ludo-narrative also provides a queer-inclusive space, both within how the player is able to relate to the game by allowing them to create transgressive images, and within the game’s ‘world’ by providing a narrative that accounts for these transgressive images. Within Lothric[9] there exist beings animated from pools of intersectional ash and the appearance of these beings has a propensity to reflect this intersectionality. As a result, the transgressive image of the gender non-conforming player can both be seen and allowed for in-game, promoting a respect for their own subjectivity on behalf of the game’s developers; a stark contrast to the micro-aggressions betrayed in F1 2020.

Dark Souls III’s approach to depicting queer identities in video games, if modified to reflect Animal Crossing’s dropping of the labels, would serve well any future game that intends to implement a character customisation feature, as it not only allows for gender non-conforming individuals to see themselves within their character, but also within the game’s universe itself, which fosters a deeper connection to the content and takes uniquely queer experiences of alienation, isolation, failure, and overcoming seriously.

Works Cited

Codemasters, F1 Series (Codemasters Software), F1 2020 (Birmingham, 2020).

Disclosure: Trans Lives on Screen (2020, Sam Feder, Disclosure Films/Bow and Arrow Entertainment/Field of Vision (II), USA) with Laverne Cox as main contributor.

Keller, Catherine, ‘“And Truth—So Manifold!”: Transfeminist Entanglements’, in Intercarnations: Exercises in Theological Possibility (New York: Fordham University Press, 2017), pp. 35–46.

Keller, Catherine, ‘Tingles of Matter, Tangles of Theology: Bodies of New(ish) Materialism’, in Intercarnations: Exercises in Theological Possibility (New York: Fordham University Press, 2017), pp. 60–82.

Miyazaki, Hidetaka, Dark Souls Series (FROMSOFTWARE, INC.), Dark Souls III: Fire Fades Edition (Tokyo, 2017).

 

[1] Codemasters have produced a yearly arcade racing game under licence for the Formula 1 World Championship since 2009 (a Wii exclusive). The intellectual property of the officially licensed Formula 1 video game however predates Codemasters’ first entry to the series in 2009.

2004’s instalment, by SCE Studio Liverpool, also features a character creation segment. There are no women in the game, and you cannot create one in this game either. Despite this, the intro cutscene features an almost James-Bondesque objectification of multiple women. One shrugs suggestively wearing a small dress on a red carpet, another is translucently superimposed in underwear alone over a cut of cars racing, but neither are racers.

Codemasters chose to remove this feature in their early instalments to the series opting to keep helmet customisation alone. It was brought back in 2017 after they overhauled the single player structure of the game.

 

[2] Dark Souls III is the final instalment in Hidetaka Miyazaki’s Dark Souls series (FROMSOFTWARE INC.) that began in 2007 with Dark Souls.

 

[3] Plunge a ceremonial sword into them on an altar in a ritual that robs them of their inner darkness and gives it to the player character. This enables a third ending to the game where the player character inherits ultimate power and dominion. Hardly a heteronormative wedding.

 

[4] ‘The Ashen One.’ This is how the protagonist of Dark Souls III is referred to with no name of their own. However, they can eventually accept a name in dialogue with a painter NPC: “Ash”, referring to their composition, and that which defines them existentially.

 

[5] ‘The Unkindled’ are one of the game’s numerous depictions of humanity. They are ‘born’ through the conglomeration of several powerful ashes that form into one unified being. The process through which this occurs is not elucidated in-game, though we do witness the ‘birth’ of The Ashen One in the opening cut scene in which they raise fully-formed from a grave empty of all but ash.

 

[6] ‘Linking the Fire’ is one of the final goals of the game that the player can choose. This event is specifically a ritual trial by combat fought between the challenger (in the player’s case, them) and the union of the souls of all those who have previously succeeded in besting the trial: the Soul of Cinder (‘Cinder’, the antithesis of The Ashen One). The final stage of the trial sees Cinder’s fighting style regress to that of the Trial’s founder Gwyn, Lord of Sunlight, and God of the ancient land of Lords. Choosing to link the fire after defeating Cinder gives the player the option to fuel the fire that keeps the game’s ‘world’ lit with their own soul. The trial itself is meant to determine the combatant’s soul as suitably strong enough to be used as the fuel. This process repeats cyclically roughly every 1000 years according to characters from previous instalments of the series.

 

[7] ‘Saint’ being a title reserved for the successful, and the memorable. Four of the major bosses are examples of ‘Sainthood.’ This itself serves as the reason for the player’s animation. The fifth refuses to claim sainthood, but the ‘world’ itself demands it and so ‘Ash’ takes flesh.

 

[8] I’m looking at you Yhorm…

 

[9] The setting of the third instalment, following Lordran and Drangleic from the first and second respectively. Both settings also feature in Dark Souls III albeit reduced, over time, to ash.

 

Author Bio:

Scott Mackay (They/Them) is a non-binary agender PhD researcher and drag enthusiast with interests in queer and comparative theologies, hermeneutics, gender non-conforming representation in video gaming, critical theory, and theopoetics.

They are currently participating in the first year of a PhD in religion at The University of Stirling after achieving their masters of research with a thesis in critical religion and surveillance studies. Scott is particularly proud of bringing the high adrenaline action of competition paintball to the grounds of Salisbury Cathedral in a paper presented at the 2016 Implicit Religion Conference entitled: “All are equal before the eyes of the Marshall:” Community, Charity, Paintball, and Implicit Religion.”

Queer Fears Takeover ! Blog Entry #2 ‘Queer Hauntology’

As part of the Queer Fears Takeover this October, we are delighted to re-post the Keynote on Queer Hauntology presented earlier this year at the Arts and Humanities Postgraduate Conference in 2020.

‘Queer Hauntology’ A Video Essay by Dr Darren Elliott-Smith

Abstract: This keynote builds upon my previous and current research into the emergence of the New Queer Horror subgenre in film and television (Queer Horror Film and TV: Sexuality and Masculinity at the Margins (2016) and New Queer Horror Film and TV (forthcoming 2020)).  Here I argue that, in recent years, the longstanding monstrous-queer metaphors that have existed in the Horror genre since its inception have ‘stepped out of the shadows’ in contemporary films where queerness becomes explicit rather than implicit. My central research argues that when monstrousness as a metaphor for the threat that queerness poses to heteronormativity ceases to be coded and instead becomes open, it then operates to turn the focus of fear upon itself, its own communities and subcultures. It projects contemporary anxieties within queer subcultures.

The central tenet of Queer Horror focuses on supposed aberrations of eroticism, sexuality, and gender. These in turn work to expose and highlight the hypocrisies and inconsistencies within seemingly normative power structures, and draw attention to the failure to maintain imaginary boundaries and borders that demarcate ‘normalcy’ from ‘deviancy’. Queer Horror  also reveals contemporary critiques of and within queer communities around, post-AIDS anxieties, masculine/feminine shame, homonormativity, homophobic violence and assimilation anxieties.

This particular keynote, presented in the form of a Video Essay, however, attempts to understand a particular trope of Queer Horror whereby the queer spectator re-reads the text’s intricacies by way of an always-already-present historical conflation of monstrousness with non-normative sexuality via the concept of Queer Hauntology. The application of Hauntology to Queer Horror allows for a queering of the dominant understanding of time and of history as linear, and a queer rejection of binaries enforced between past/future, Us/Them, then/now, dead/alive. Queer Hauntology then can be seen not as an act of productivity and forward momentum, but one of endless re-production, and of connection with a past and future that are still, in many ways, present.

To demonstrate, the keynote will focus on examples from Queer Horror Film and TV that exemplify Queer Hauntology as a means through which to confront impositions of, what Elizabeth Freeman calls, ‘chrononormativity’ upon queer identities and indeed within the queer community and how the development of homonormative values only mimic and reproduce these same values as a result of contemporary ‘acceptance’ and ‘assimilation’ of queerness into the mainstream.  Examples will include: an experimental queer appropriation of De Palma’s Carrie (1976); the draggy-excesses of long running horror serial American Horror Story (2011-); spectral queer thrillers like: Rift (Rökkur) (2017) and Jamie Marks Is Dead (2014); erotic and nostalgic ‘queer-ial’ killer films Stranger by the Lake (2013) and Knife + Heart (2018), and queer zombie narratives Otto; or, Up With Dead People (2008) and In the Flesh (2013-2014).

N.B. Please note this keynote contains references to suicide and may contain some explicit sexual and horrific/violent images and references.

See below for the Video Essay Keynote as hosted on Panopto:

VIDEO REMOVED  only available for 2 weeks.

More Blog Entries coming this week, on Queer and Non-Binary Representation in Dark Souls III.

If you have any issues accessing the Video Essay contact us and we’d be happy to provide a direct link: gender@stir.ac.uk

Darren