A mock-up website for functionality & navigation

Introduction

A prototype website will be one of the outcomes of this research project. The website should help non-experts discover, learn about and understand the open data about waste in Scotland.

To date, we have build a couple of mock-ups [1]:

  1. functionality & navigation mock-up for exploring ideas about functionality and navigation for our eventual website.
  2. look’n’feel mock-up for exploring looks/visual aesthetics.

This document concentrates on the functionality & navigation mock-up…​

The splash page of the functionality & navigation mock-up

Functionality

This mock-up ties together a lot of the elements we’ve been working on:

Data Direct access to download the underlying datasets.
A simple, consistent set of CSV and JSON files.
Maps Interactive, on-map depictions of the information from the datasets.
Data grids with graphs A tool for slicing’n’dicing the datasets and visualising the result as a graph.
To make this easier, this tool will provide useful slicing’n’dicing presets: starting points from which users can explore.
SPARQL A query interface to a semantic web representation of the datasets.
This is unlikely to be of use to our target audience, so we’ll probably remove it from the UI but may use its semantic graph internally.
Articles Themed articles and tutorials that are based on evidence from the datasets.
Uses Asciidoc mark-up to make the articles easy to format.
The articles may incorporate data visualisations that are backed by our datasets.

Navigation

The mock-up provides 3 routes to information:

Themes The clickable blocks on the splash page allows users to explore a waste theme by taking the user to a specific set of of articles and tutorials.
Navbar The menu bar at the top of each page, provides an orthogonal, more ‘functional’ classification of the website’s contents.
Search At present, this is a very basic text & tag search. In the future, a predicative/auto-suggestion search based on a semantic graph of the contents, will be provided.

Users navigation histories may help power a further-reading recommender subsystem.

Architecture

Building this mock-up has required some architectural decisions that may help inform the design of our eventual website.

Static website The mock-up has been implemented as a so-called ‘static website’. This means that page content is not dynamically generated by (or saved to) the server-side. The server-side simply serves ‘static content files’.

Pros Implementation-wise, it is an order of magnitude simpler and more scalable than a ‘dynamic’ website.
There are several good, free, open source ‘static website generators/frameworks’.
Static websites can be served for free on hosting platforms such as GitHub (as used for this mock-up).
Cons It can’t support a whole class of functionality, including user uploads, and on-line content editing.
Computation is forced towards the client-side (i.e. into users’ web browsers) which sometimes can have a negative impact on the speed of the UI.
Off-line updates The content of the website can be updated – just not updated on-line. The website maintainers can add new/edit existing datasets, articles, etc. via off-line means.
For off-line updates to this mock-up we use: (i) WDT – a rough’n’ready software script that helps us to curate the datasets that underlay this mock-up; (ii) Cryogen – a static website generator; (iii) Git – to upload updates to our GitHub hosting service.
Client-side computation Page content is dynamically manipulated (e.g. datasets are slice’n’diced) on the client-side (in users’ web browsers) using JavaScript. This enables, for example, the mock-up’s web pages to take the static content that is served by the server-side, and manipulate it so that it can support interactive data visualisations.
Progress in client-side technology even makes it possible to implement a semantic graph supporting triple store in a web browser!

Conclusion

This mock-up website…​

  • provides concrete test-bed for evolving the functionality & navigation aspects of our eventual website, and
  • forces us to think about architectural trade-offs.

1. We use the term “mock-up” to mean an incomplete representation/model – useful for demonstration, design evaluation and acquiring user feedback.

What might a Waste Commons Scotland platform look like? Initial ideas in our design scenarios

A core goal of the DCS project is the development of ways in which Open Data platforms can be designed to be both multi-level (in terms of expected expertise) and learnable.  That is, we want to identify and start to develop features that encourage users to access and use the available data in increasingly sophisticated ways, learning both how to use the platform and how to engage with data at the same time.

Because of this, it is essential that the DCS team keep future users at the centre of the research and design process.  We have therefore adopted a design approach based on the creation of personas and scenarios developed from what a range of potential users told us, in a series of in-depth, qualitative interviews.

While personas and scenarios (or user journeys) are fairly widely used in HCI design, we’ve taken a slightly different approach to building our personas.  Building on an approach we developed in previous research (Wilson et al. 2018), we used the methods of phenomenography to analyse the interview data in a way that embraces the richness and diversity of skills, backgrounds, aims and values of potential users.  We then used the results of this analysis to create personas and scenarios that are based on values and capacities rather than needs and solutions.

These scenarios also imagine what a Waste Commons Scotland platform might look like, including some of the features we imagine we will need in order to help people learn how tomake use of the data such a site will link them up with.

You can find the resulting personas and scenarios on the Resources section of this site.